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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.04.10 22:36:00 -
[1]
Originally by: Jullian Valdexron Dose CCP have any plans of implementing a feature that allows the purchase of skill points by means of plex, isk or irl money?
Isn't it called character bazaar?
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.04.19 20:30:00 -
[2]
Originally by: Tau Cabalander
Originally by: Nikita Keriget I agree this is a bad idea, but why is everyone ok with the Character Bazaar? There are some limitations (can't change character name/gender/race and sp might not be as efficiently distributed as you'd like) but overall you are buying SP. The Character Bazaar bothers me just as much as this proposal.
At least the Character Bazaar doesn't create skill points. There is the same amount of skill points in the game before and after a trade, and also on the same character. There isn't any skill point inflation.
I really wonder how important is it that there's "no created SP" while there's tens of thousands, probably hundreds of thousands inactive accounts representing billions and billions of SP?
If CCP rather allows selling characters (on the condition that they earn a nice extra penny from it) I rather have it that they also allow transfer of SP or skills between characters. Some of you (like Jame Barbosa) regard characters the same as ships: unimportant, stats is the only important feature, the rest is disposable and just another tool, a means to an end ..
But people with some RP feel would very much like to keep their character as they can relate to it. Sometimes I look at the character bazaar and there's only very silly names and/or uninteresting builds. I'd rather transfer some SP between my characters, even if it's 2:1 - so actually I'd remove SP from the game! The current system is very RP unfriendly but well, EVE is not really known for its catering of RP features (or even logic within RP features) anyway. It's very disappointing sometimes.
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.04.21 17:57:00 -
[3]
Originally by: Xenuria Ships Cost ISK You pay ISK for a ship and then the ship gets blown up ISK is eliminated from the game.
No, when you buy a ship and ISK is transfered to another player and you get a ship. When you blow up the ship the ISK is still in the game, just not in your hands.
The only case where it works differently is if you buy faction ships (and other stuff) from NPCs for LP and ISK, the ISK is really gone then.
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.05.02 16:22:00 -
[4]
Originally by: Rajah Cudlar Just an opinion but allowing players to power level, regardless of how, is one of the fastest ways to destroy a good game. So many MMO games are in the situation of 95% of players are maxed out and only small amount of the game content is ever used.
But what part of EVE will never be used by 60 million SP players? That¦s the whole point of EVE - every ship can have its uses at 1 million SP or at 60 million SP. There's no "newb only" areas. Even L1 missions can still have their uses when you're 5 years into the game if you want to get standings with that corp.
So no, that's no argument at all.
Originally by: Zan Shiro Its not the sp' that make older players hard to catch up to...its the time playing. I know day one players, them on their lower sp cyno or other one off job alts...just as deadly.
SP gets you guns and fittings and ships...its actual flying time, learned tactics and knowing how to fit (and use that fit) than makes you deadly in this game.
Well if it's player skill and not SP that matters, why not allowing new players get SP more quickly? It doesn't matter anyway, in your opinion.
So .. what will exactly happen when everyone got 100 million SP to spend on skills? Why exactly will it break the game?
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.05.03 09:31:00 -
[5]
Edited by: Jennifer Starling on 03/05/2011 09:35:02
Originally by: Zan Shiro
Originally by: Jennifer Starling Well if it's player skill and not SP that matters, why not allowing new players get SP more quickly? It doesn't matter anyway, in your opinion.
So .. what will exactly happen when everyone got 100 million SP to spend on skills? Why exactly will it break the game?
In my mind its the long trains that enforce learning to play the game.
1) It sounds nice but it's still not correct: there's no experience enforcement in EVE. People can sell a plex and train skills for months and just logon to the game to add to the skillqueue, thus they have the skills but not the experience;
2) people can legally buy high SP characters; no "enforcement" here either;
3) it takes far less time to find out about game mechanics than to train the skills. EVE isn't that complicated that you need 22 years to get the hang of it; the relation between skilltraining and player experince is way off;
4) How am I supposed to learn how to use stuff when I'm not allowed to use it because I don't have the skills for it? And even then, a high SP character's ship is totally different from a low SP character's ship, even with the same fitting.
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.05.19 17:01:00 -
[6]
Originally by: Jaseara Implementing microtransaction to EVE as plex for skillpoints , plex for remap, plex for xyz kind of boost would be the end of EVE balanced mechanics...
Don't forget plex for isk and isk for high LP characters .. it would totally ruin the game!!
No wait ..
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